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Messages - CapnKlutz

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61
Characters / Re: Asha and Priya
« on: December 11, 2011, 03:21:15 PM »
Yep...Both nicely done.

Cap'n.  8)

62
Suggestions / Re: motion capture (Mocap)
« on: December 10, 2011, 09:07:19 AM »
I can appreciate what you are asking for, but the technology for motion capture is very expensive.
It also requires a suitable live model.   :-\

What you are asking for about facial expression is a desirable additional feature though!  ;)

Welcome to the forums. Your input is valued.  :)

Cap'n.  8)

63
User Creations / Re: Switched gears and focusing on trying to make celebs
« on: December 09, 2011, 03:21:42 PM »
Excellent news, Jak.  ;D

It is coming along very nicely!  ;)

Cap'n.  8)

64
Suggestions / Re: What would you like next?
« on: December 07, 2011, 11:29:50 PM »
Yes, I agree Office would be good.

Cap'n.  8)

65
User Creations / Re: Switched gears and focusing on trying to make celebs
« on: December 07, 2011, 01:13:26 PM »
OK.....We'll see what we get then.  :)

Cap'n.  8)

66
User Creations / Re: Switched gears and focusing on trying to make celebs
« on: December 07, 2011, 11:44:18 AM »
I think you will find it will get somewhat easier once Jak has finalised & released his morph lab.

Cap'n.  8)

67
Characters / Re: arab and desi ladies
« on: December 06, 2011, 09:17:14 AM »
I know there are some really good looking Indian ladies but......

Wow.......

Riya Sen truly is a stunning beauty!  :o

Cap'n.  8)

68
Characters / Re: arab and desi ladies
« on: December 04, 2011, 02:36:53 PM »
I can appreciate your frustration.  :(

I have PMed you concerning something that may help.

Cap'n.  8)

69
Characters / Re: arab and desi ladies
« on: December 04, 2011, 01:53:18 PM »
Very nice.

A touch darker on the shading.
I don't think an Indian lady would have that pinkish colouring.

She is coming along well.

Cap'n.  8)

70
General Discussion / Re: Position list too long?
« on: December 04, 2011, 03:02:07 AM »
Ah, that is interesting.

My menu doesn't cascade down the screen like that.
The individual sequences (Grey buttons) are hidden under main headings (Red buttons) & as you mouse over them they pop out like an old 'Start' menu.

Have a look at your Options settings.
With a bit of luck you should be able to sort it out from there.

Cap'n.  8)

71
Suggestions / Re: Clothing layers...
« on: December 03, 2011, 10:09:03 AM »
Righto, Jak.  ;D

I'm really looking forward to see what you come up with.

Cap'n.  8)

72
Suggestions / Re: Clothing layers...
« on: December 03, 2011, 03:14:32 AM »
Neither of us said or inferred it was going to be 'complete' just when we get what we are asking for.
We were only saying it was part of the basic foundation to build on.
Of course there are other people pulling it different ways, and that in itself is good that interest is shown.

There was never any intent to belittle what you have acheived thus far.  :)

Cap'n.  8)

73
Characters / Re: arab and desi ladies
« on: December 03, 2011, 02:53:40 AM »
It really is a first rate site for reference material.

I was a member a few years back, when it was more affordable.  ;)

Cap'n.  8)


74
Suggestions / Re: Clothing layers...
« on: December 03, 2011, 02:38:14 AM »
Additional textures on the same UV map is certainly a good, worthwhile start.

Woolfe's most recent reply has hit it square on the head for me too.

There are only so many things you can do with basically one fixed mesh / UV Map, so that limits the appeal for texturers to get creative.

For instance, as things stand, whilst you can get a decent variety of clothing & looks with the 'top' mesh, (apart from the high neck  :-\ ) what you can do with the shorts/skirt area is very limited.

Another issue is the ability to mix & match between outfits.
Without having to use an extra layer, it would be good to be able to use the top from one outfit with the bottom from another.

Some people use SV2 mainly as a creative outlet, once the tools are in place here, there is no reason that that shouldn't start to happen here too.
I see that as something very positive for the development & shelf life of your project here.  :D

You have a very good basis of a first class virtual world here.
I know you have put a lot of effort into it, it shows, believe me!  ;D
Don't be afraid to let it develop in an area you hadn't perhaps considered before.  ;)

Cap'n.  8)

75
Suggestions / Re: Re: Clothing layers...
« on: December 02, 2011, 03:36:25 PM »
Gotcha.  Ok I've added in the ability to have three total texture (not new meshes) layers on clothing, plus stockings of course.  I haven't changed the meshes, but with extra layers you can at least take things off or put them on as wanted.

I found through life as as a creative person that having less options tends to make me even more creative, but that's just me. 

Keep in mind that just because there will be more layers available, that doesn't necessarily mean that people will take advantage of that and make more outfits.  There's enough available in the sim right now that people could get very creative with clothing, but I just don't see anyone really spending any time on that so it's not been something I've felt worth spending any more time on developing.

Hopefully with some new options there will be more people creating more clothes, but I have the feeling it will just be used for layering the existing clothes and not for making totally new outfits.  I hope to be proved wrong on that. :) 

I haven't added any new clothing meshes so things like jackets will still lie on top of the clothing just as the outfits do now.  It's up to the artist for now to add shadows, etc. to make it look more 3D.  I'd love to see someone come in here and go crazy making new outfits with the tech that's currently available, and if that was the case I'd be more inclined to add additional options like more meshes, etc. down the line.

I can see you point of view entirely.

That said, as is, a single layer of clothing on the upper torso is very limiting, as is only having the option for short shorts or short skirt on the lower torso / legs.

I am a complete noob at texturing, but given the tools in terms of meshes & UVMaps I would certainly like to give it a shot.
Equally, I am sure there are other more talented & experienced folk who might be tempted if there were more model options available.

Cap'n.  8)

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