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Messages - theevilone

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1
Suggestions / Re: Classic outfits
« on: November 06, 2015, 07:59:42 AM »
Isn't there already such outfits?

2
Unofficial Sex Sim Support / Re: SexSim on linux
« on: January 04, 2015, 06:10:17 PM »
You're not entirely accurate here - you say to go through the dosdevices folder when writing data for sexsim to the data directory.

See, in Ubuntu 14.x and Wine 1.7.33, dosdevices/c is actually just a symlink.  It actually points to /home/$USER/$WINEPREFIX/drive_c/...

So, in the case of user `foobarbaz` and a default wine prefix, you'd end up at /home/foobarbaz/.wine/drive_c/...

What makes you say it doesn't work any other way?  (It's also not hidden - most users don't want to see a thousand . folders in their home directory - it's easy to unhide it with ctrl+h or whatever XFCE shortcut there is).



And you know why I'm actually right?  I do a lot of Ubuntu development.  And I mean quite a lot.

3
General Discussion / Re: Tablets or laptops?
« on: June 22, 2014, 08:17:53 PM »
How about a good laptop?

Pretty much any computer can run this, so long as it's a "laptop" laptop and not one of those dinky ultrabooks or something.  Tablets might be a little trickier, they don't have the same graphics power at all.

4
General Discussion / Re: Holly Gone?
« on: February 10, 2014, 08:28:27 PM »
Holly the elf from that christmas special thing you had going, will we ever see her back in the store?

Maybe next christmas, if they're in the mood to offer her again.  Otherwise, maybe, it'll just be some other character.

5
Unofficial Sex Sim Support / Re: Oculus
« on: January 29, 2014, 05:36:44 PM »
Let me make one note, the "consumer" version of the Oculus isn't exactly publicly available yet, the dev kit is in excess of $300 according to Wikipedia, and it's rumored a consumer variant is going to be less than $300 but probably still *very* expensive.

For a free game, I don't think it's worth having sexsim recoded to support the Oculus Rift and other such devices, however, if they *do* create a version of Sex Sim that includes support for Oculus, they're going to probably have to charge people for the game, then, as a separate variant of the game that supports the Oculus devices, and such...

6
Outfits / Re: Sexy Night Gowns!
« on: December 02, 2013, 07:54:56 PM »
The new .RAR works.  I actually checked the file for the outfit and did check the texture files, the bottom texture was indeed actually missing from the first .RAR, the new .RAR works and contains that file.  :)

7
Outfits / Re: Sexy Night Gowns!
« on: November 29, 2013, 10:39:44 PM »
There is a bug.  The blue gown bottoms are not displaying properly, and the system shows "Missing Clothing Texture".

8
Outfits / Re: Sexy Night Gowns!
« on: November 09, 2013, 03:39:01 PM »
Question, Souril.  Do these overwrite the old files, such that I can drop the new RAR into place and wipe out the old versions?

9
Characters / Re: characters on Babesoul worth it?
« on: November 09, 2013, 03:37:16 PM »
same here i cant seem to get them, it keeps asking me to buy babe coins?

Probably like here you need PeachPoints for addons, its probably a proprietary currency system you can buy and then only use on their stuff.

10
Characters / Re: characters on Babesoul worth it?
« on: October 23, 2013, 09:13:47 PM »
hello did you use paypal when you got models from babesoul?
having trouble navigating their checkout system

You can't use PayPal with Babesoul.  PayPal has it in their terms of service that anyone who sells adult material, even as in-game addons like the characters from Babesoul for Sex Sim, is not allowed to use their service.  Any such business or individual or service provider who breaks those rules has their funds and account subject to seizure and freezing by PayPal.

It's been that way for almost as long as I've used them, which is 6 years, so... yeah, you can't use paypal.

11
How to make things for Sex Sim / Re: XML: Preference Field?
« on: October 04, 2013, 07:38:09 PM »
To the evilone sorry about using she I see now your name is the evil one I was reading at something else which sounded more like a females name at first. Didnt mean no offense
None taken, I'm just being a stickler for details :P

12
Outfits / Re: Sexy Night Gowns!
« on: October 01, 2013, 03:46:01 PM »
New issue with these, when I went to use these, they don't show up under "Intimates" or "Misc" as I expected them to, they instead show up under "Swimsuits".

I'm somewhat certain you didn't intend that, but this was extremely easy to fix in the XML.  Just set the category to "Intimates" instead of "Swimwear".

But since not all of us want to edit the XML ourselves to fix things, I've updated the composite ZIP file accordingly with the change of category to Intimates.  If you want it as Miscellaneous, let me know, I'll reupload the ZIP again.

(I deleted the old ZIP file I uploaded here, and now uploaded the repaired one.  Make sure it still works please!)

13
How to make things for Sex Sim / Re: XML: Preference Field?
« on: October 01, 2013, 03:20:47 PM »
She means there are still plans to use those scripts in the future right?
I think she is wondering how important they will become.
I'm a "he", Soruil, but yes, you're right on with the question.

There are no specific plans in place either way regarding those particular parameters.
OK cool, was just curious.  :)

14
Outfits / Re: Sexy Night Gowns!
« on: September 30, 2013, 06:41:36 PM »
So, I was bored and I'm certain that some people are a little annoyed that there's not a composite, completely-fixed RAR/ZIP for this that includes all 6 of these, so...

I made a composite ZIP of the two .rar's you've uploaded, but because of 7zip, I had to make it a .zip file.  I did include the repaired file you said we had to manually include, so... that should be fixed...

Hopefully it works, I haven't tested (but all files from both the .rar files AND the repaired texture file that was uploaded to this page separately exist in the .zip).

(This took only 5 minutes of my time)

15
How to make things for Sex Sim / Re: XML: Preference Field?
« on: September 30, 2013, 06:23:02 PM »
Nothing yet. There are a few values in the xml files that aren't being used yet but were put in (or left in) earlier in development for possible future use.

I take it that a use case for said fields that have no purpose yet are still planned?

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