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Topics - CapnKlutz

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1
How to make things for Sex Sim / Small Breasted Women :0S
« on: January 28, 2012, 07:02:36 AM »
Whilst not really being into small breasted ladies, I thought I would try to make a few.
I am pretty sure this is a known issue, but I shall run it by you all anyway.

I am trying to create a small breasted character, but starting from a base character other than the known 'flat chested' Catt.

The actual morph is pleasing, but I have issues with the texturing.
I reworked a texture for her without any shading under the breasts & tried that but there is still excess shadow under the breast area, presumably generated from within the sim.

Does anyone have any suggestions for getting a character like this to look good nude, please?

I tried editing her to body type 6 in XML & that totally screwed my breast morph.  :(

Cap'n.  8)

2
Stories / Storyboards
« on: January 03, 2012, 04:02:19 PM »
The work you talented folk are doing with what is currently available is really great.  :D
There are, however some really severe limitations as to what you are able to currently do with the storyboard idea.  :-\
IMO you need more locations & more meshes with UVMaps that can be used for real world clothing, both formal & casual.
As a few more of you are attempting work in this area,I would like to ask Jak to raise those two projects in his no doubt exhaustive 'To Do' list.  :-[

I would be interested to know  what else you feel might help to develop this facet of the program.  :)

Cap'n.  8)

3
General Discussion / Happy New Year!
« on: December 31, 2011, 05:58:09 PM »
A Happy & Prosperous New Year to All!

Cap'n.  8)

4
Suggestions / Re: Clothing layers...
« on: November 30, 2011, 09:25:43 AM »
I agree with you there.

I think the basics need finishing off before you venture to further enhancements.
In those basics, I would include layers for clothing as I suggested in my Real World Clothing thread.

Cap'n.  8)

5
Suggestions / Shoe Pack
« on: November 20, 2011, 10:17:39 AM »
A fine selection here as is, but how about adding the following models:

Ankle boots, thigh high boots, dress stilletto shoes ( I think you may call them pumps in the US? ) & military style walking / safety boots.

I am also interested to see how they will match with full length trousers & jeans ( pants ).
Ideally I would like to see an option of them being worn over or under the pants leg.

Cap'n.  8)

6
General Discussion / Oral Addictions
« on: November 16, 2011, 10:12:24 AM »
What is there is there is good, but sparse & basic.

How about adding these alternative positions?

Road Drill.

Vacuum Pump.

Drilling for Oil.

The Flying V.

The Assisted Flying V.

Tongue Out.


I reckon all these would be fine additions to a lady's repertoire!  ;)

Cap'n.  8)

7
General Discussion / Pubic Hair Chooser.
« on: November 06, 2011, 12:29:56 PM »
This is the most excellent 3D rendition of pubic hair I have ever seen, by quite some margin!  :o

A really fine job, I am most impressed.  :eyebrows:

I have to admit, I am a great lover of female pubic hair.
The 70's were great times for the full bush natural look.
I think it is starting to make something of a return, but it is slow.

Some of the styles you have included are a bit bizarre shaves, but there are some more natural growths that I would like to see added if you were able?

You have included one impressive full bush, but there are other varieties.
Some go thick & high, some wide & thick, & some wide & sparse.
An option for a little assymetry added to the natural styles would be good too.

A 'treasure trail' option from the navel down would be good, but I suspect that would go out of the defined pubic area.

Anyway, a sterling effort as is & I hope for further additions & refinements.  ;)

Cap'n.  8)




8
Outfits / Another First Attempt: Sweater & Jeans
« on: November 06, 2011, 12:06:56 PM »
This is my first attempt at texturing. So cut me some slack, please?  ;)

There are minor poke through issues around the armpits in some animations.

The belt on the jeans really could do with a bump map, but I haven't got that far with my skillset yet!  :-[

That said, for a first attempt, I am quite pleased & encouraged.  :eyebrows:

I really would have liked to make it into a Polo-Neck ( Turtleneck US ) Sweater.
It would have been great if I could have taken the collar up to her jaw line, for a nice high neck, but the available mesh doesn't go that far!  :(

Any chance of getting that on the clothing wireframe mesh & UVMap, please?

Cap'n.  8)

9
Characters / A First Attempt.
« on: November 05, 2011, 11:41:10 PM »
First try, so please go easy!   :eyebrows:
The most difficult bit I found was doing the meter.png  :o
Any suggestions to get that circular selection done neatly, would be gratefully received! ;)



Any constructive criticism welcomed.  :)


Edit: Incorrect XML file in original zip corrected.

Cap'n.  8)

10
Suggestions / Morphing Character Faces?
« on: November 04, 2011, 11:47:26 AM »
To my mind, there is no substitute for on screen morph adjustment to create a new character's face.

Are there any plans for a Face Shop?

Cap'n.  8)

11
Suggestions / Real World Clothing?
« on: November 04, 2011, 09:58:24 AM »
I would like to put in a request for clothing variety & functionality to be improved.

What I am thinking of is to be in a position where the models can be outfitted in realistic everyday clothing.
Always, it seems in the 3D model world focus is put on glamour / play wear at the expense of credible real world outfits.
I am sure this would be welcomed by those who might wish to develop a storyboard feature.

To facilitate this, there would need to be multiple layers of clothing.
Ideally, I think we should be looking at up to three items for the upper torso eg jacket, top & bra.
Up to three layers for the lower torso eg skirt / jeans, hose & panties & perhaps a couple for the feet.

I would like to see casual wear.
Jackets, coats, sweaters, T-Shirts, Blouses.
Jeans, trousers (pants) , skirts, dresses.
I'm thinking both casual & formal.

Also how about uniforms?
I am not so much thinking of the 'play uniform', but more the plausible realistic types.
Policewoman, nurse, air hostess etc.

I appreciate this will be a whole load of work, but if the basics are put in place, I'm sure the community would make use of them, in a most creative way.

Cap'n.  8)

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