SexSim Forum

Sex Sim => User Creations => Outfits => Topic started by: oncesailor on September 05, 2010, 08:09:00 PM

Title: Super Heroes
Post by: oncesailor on September 05, 2010, 08:09:00 PM
Had a little bit of spare time today, so made a few quick outfits.  Not many frills, but then the real outfits don't have much. :-\
Title: Re: Super Heroes
Post by: oncesailor on September 05, 2010, 08:10:15 PM
The first one is Supergirl.  Pretty plain, but then can't really do a cape or shoes. :-[
Title: Re: Super Heroes
Post by: oncesailor on September 05, 2010, 08:11:27 PM
Next is Batwoman.  Again not much but a belt.  :(
Title: Re: Super Heroes
Post by: oncesailor on September 05, 2010, 08:12:40 PM
Last one is Wonderwoman.  A bit more stuff like her cuffs to add.  :P
Title: Re: Super Heroes
Post by: Jak (ripened peach) on September 05, 2010, 08:17:11 PM
The first one is Supergirl.  Pretty plain, but then can't really do a cape or shoes. :-[

Shoes are coming!  Also... ahem... real-time cloth physics, which at some point within the next few months I'll start implementing... which means capes could be possible one day.
Title: Re: Super Heroes
Post by: Satyxis on December 16, 2011, 04:57:03 AM
 Love the fact you have made a costume for DC's only Lesbian Super Heroine Batwoman :)
Title: Re: Super Heroes
Post by: LaydeHeather on April 16, 2012, 11:59:15 AM
I was giddy at this post, then very sad when I saw that oncesailor hasn't posted in so long.  I'd kill to see Power Girl.

And Jak, what happened to the cloth physics?  Capes would be dreamy, but probably a bear to code.  I was thinking more like skirts for a perfect Supergirl or Mary Marvel.
Title: Re: Super Heroes
Post by: Jak (ripened peach) on April 16, 2012, 02:43:50 PM
I was giddy at this post, then very sad when I saw that oncesailor hasn't posted in so long.  I'd kill to see Power Girl.

And Jak, what happened to the cloth physics?  Capes would be dreamy, but probably a bear to code.  I was thinking more like skirts for a perfect Supergirl or Mary Marvel.

The cloth physics turned out to be not all that great.  The middleware engine I use for Sex Sim had promised cloth physics for a while and when it finally came out with them, they left a bit to be desired.  For one, there's no good way to have collisions, which means anything using cloth on a character would just go right through the character.  No good.  I'm working on a few things to try to make it work but it's not as robust as I'd originally hoped.