Sex Sim > How to make things for Sex Sim
Pronzilla's guide to XML Body part sizes
Jak (ripened peach):
Maybe this will help...
From the body sizing code:
body.transform.localScale = Vector3 ( (bodyX / buttX), (bodyY / buttY), (bodyZ / buttZ) );
Because of how the underlying character skeletons are set up, I did it this way to keep the body and butt in balance. Otherwise when I sized the body it would throw the butt all off and vice versa.
CapnKlutz:
I have to agree with Pronzilla about asymmetry.
Even subtle changes can add a noticeable amount of realism.
Cap'n. 8)
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