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Pronzilla's guide to XML Body part sizes

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Jak (ripened peach):
Maybe this will help...

From the body sizing code:

body.transform.localScale = Vector3 ( (bodyX / buttX), (bodyY / buttY), (bodyZ / buttZ) );

Because of how the underlying character skeletons are set up, I did it this way to keep the body and butt in balance.  Otherwise when I sized the body it would throw the butt all off and vice versa.

CapnKlutz:
I have to agree with Pronzilla about asymmetry.

Even subtle changes can add a noticeable amount of realism.

Cap'n.  8)

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