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Messages - CapnKlutz

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1
User Creations / Re: Custom Hair
« on: December 10, 2012, 03:50:11 PM »
I think it's been suggested, but I'd be great to have some pony tails, a long pulled back hair style or maybe a long wavy hairstyle... that would have to wait until new official characters get added I guess. But of course a hair customizer would be the ultimate cool thing to have added. Also still love to see solo poses for photo sessions. :P

Seconded!  ;)

Cap'n.  8)

2
User Creations / Re: Concratulations
« on: December 09, 2012, 08:29:03 AM »
Very nice job.

Very pretty model too.

Cap'n.  8)

3
How to make things for Sex Sim / Re: Artists References...
« on: May 20, 2012, 12:52:09 AM »
As I thought, it is remarketing 3DSK material.

Cap'n.  ???

4
Characters / Re: Angel Tattoo
« on: March 03, 2012, 07:47:46 AM »
I am really not into tattoos, but this model is really lovely.

Thank you for sharing her.

Cap'n.  8)

Agreed. Could you possibly post a non-tattoo version of the model. (if it's feasible)

I agree about that too. I would honestly prefer her without.

Cap'n.  8)

5
Characters / Re: Angel Tattoo
« on: March 02, 2012, 07:14:06 AM »
I am really not into tattoos, but this model is really lovely.

Thank you for sharing her.

Cap'n.  8)

6
Outfits / Re: BumpMaps
« on: February 25, 2012, 11:36:09 PM »
Not wishing to put a dampener on your enthusiam for this, Jak, but as regards clothing; I think a much more pressing need is for more varied 'real world' clothing models.  ;)

If we had these I am sure more talented people than myself would be able to make good use of them.  :eyebrows:

Cap'n.  8)

7
Outfits / Re: fishnet body
« on: February 25, 2012, 11:32:22 PM »
That certainly adds something to it for me.

Nicely done.

Cap'n.  8)

8
Characters / Re: Shannon
« on: February 20, 2012, 03:03:56 PM »
What a distinctive look.

A fine looking character.

Very sexy.

Wel done.

Cap'n.  8)

9
How to make things for Sex Sim / Re: How to use the Character Editor
« on: February 06, 2012, 01:31:06 PM »
It is a purchasable add on extra from the shop.

Cap'n.  :)

10
How to make things for Sex Sim / Small Breasted Women :0S
« on: January 28, 2012, 07:02:36 AM »
Whilst not really being into small breasted ladies, I thought I would try to make a few.
I am pretty sure this is a known issue, but I shall run it by you all anyway.

I am trying to create a small breasted character, but starting from a base character other than the known 'flat chested' Catt.

The actual morph is pleasing, but I have issues with the texturing.
I reworked a texture for her without any shading under the breasts & tried that but there is still excess shadow under the breast area, presumably generated from within the sim.

Does anyone have any suggestions for getting a character like this to look good nude, please?

I tried editing her to body type 6 in XML & that totally screwed my breast morph.  :(

Cap'n.  8)

11
Tools / Re: Pronzilla's People Permutor v0.9 - little changes, big boobs
« on: January 05, 2012, 09:16:07 AM »
Make that 'very good!'  :thumbsup:

Cap'n.  8)

12
Tools / Re: Pronzilla's People Permutor v0.9 - little changes, big boobs
« on: January 04, 2012, 03:47:25 PM »
Thanks for the update! ( Need a thumbs up smiley here ;)  :eyebrows: )

Cap'n.  8)

13
Stories / Re: Storyboards
« on: January 04, 2012, 03:45:01 PM »
In the fullness of time, I am sure you will get where you wish to go with it.

I think it is mainly a matter of patience.  ;)

Cap'n.  8)

14
Characters / Re: A First Attempt.
« on: January 03, 2012, 04:12:55 PM »
OK I have given up on my old version of Photoshop & downloaded Gimp 2.6.

I have to be honest, I find it a lot quicker & more user friendly now I have sussed out it's foibles.  ;D

Cap'n.  8)

15
Stories / Storyboards
« on: January 03, 2012, 04:02:19 PM »
The work you talented folk are doing with what is currently available is really great.  :D
There are, however some really severe limitations as to what you are able to currently do with the storyboard idea.  :-\
IMO you need more locations & more meshes with UVMaps that can be used for real world clothing, both formal & casual.
As a few more of you are attempting work in this area,I would like to ask Jak to raise those two projects in his no doubt exhaustive 'To Do' list.  :-[

I would be interested to know  what else you feel might help to develop this facet of the program.  :)

Cap'n.  8)

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