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Messages - Scarecrowmanny

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1
Unofficial Sex Sim Support / Re: stop lactating
« on: March 29, 2015, 06:11:19 PM »
This only happened to me once when using the keyboard keys. I just stopped it with the GUI buttons. After that I never had any more problems.

2
Suggestions / Re: New positions
« on: March 27, 2015, 10:12:37 PM »
I like number two and number five. And both could be implemented easily.

3
Suggestions / Re: New Character Suggestions Thread
« on: March 27, 2015, 08:43:09 PM »
Male customization, FURRIES, & up-close detailing.

Also, I wouldn't mind seeing an EMO male being thrown in there somewhere.


4
I'm new to the whole SexSim experience but I gotta say, honestly, what I see here is a hell of a lot of potential.

I mean, the suggestions and topics are about a year apart ... are there really that few perverts in the world or am I just too honest with myself? :eyebrows:

Anyways, its not like it isn't doable to get the internet re-involved with this Simulator. Its just hard to compete with the Sexvilla folks. But if one were to see the SexSim project as a community, crowd-culture based Indie Game... as apposed to something someone would just buy, I'm telling you the sexoholics would come right out of their happy closets.

BTW, just checked out FLSM, and it LOOKS GAF! (GNARLY AS FUCK)
Looking forward to the quality Giselle will be applying to this community.

5
I gotcha
I'm not saying that no outside artist will ever make an environment for these games, I'm just answering the idea that it "shouldn't be hard" to find someone to do it. :)

With all of that said, I'm currently working on a new level for Sex Sim that will be released very soon.

Thanks Giselle. That explains your people's dilemma.

Here's a suggestion:

1.) It would be great to find a way to get the 'labor of love' volunteerism in to help you guys make aspects of this game grow more efficiently. I'm sure a lot of individuals like myself would be we willing to help in some way, without the need of a monetary compensation.

2.) Also, why not consider modulating the resources and tasks needed? Someone could focus on modelling one FBX object needed in the room. Others could focus on just on a texture specific for that model. These are things that could be done on the user level. Broken light maps are one thing, -but with the right kind of specifications UP FRONT, the task would be making one piece of the puzzle. And it would be a lot simpler for a single person.

Granted, I might be thinking idealistically here... but consider handling it as a side project. When someone has these skills, they could drop a piece of what abilities they have into the soup.

Quality is key, of course, but if things are being done in tiny bits, you guys would have less to do. Just the patchwork of stitching it altogether and QC measures would be your task. And if it was set up in the right fashion, with a checklist of leftover tasks and progress bar, it would be less overwhelming for you and people would see whats being made. Theoretically.

Thanks for your explanation, btw.

6
First of all, I'd like to commend the creators of this simulation.
It's great and I love the simplicity of the customization and options.
You guys have pretty much honed the character creation for females well enough.

But it needs just a few things.

1.) Bad-Ass Environments
     
Sex in the bedroom is bland, honestly.  I got two emo chicks eating eachother out, but their environment lacks sluttiness. It's intimate, sure... but it doesn't remind me of somewhere acts of pure debautchery would happen.

Environments should have 2 feelings: Exoticness and Raunchiness.

I suggest environments such as:
Public Settings... eg. SUBWAY CARS or a STRIPCLUB DANCEFLOOR.

2.) Close-Up Texturing

There's gotta be a way to have a separate higher-res texture file for a woman's personal area. I want to see the details, every nook and cranny, every drop of lube, every fibre of her being. It would be useful especially in scenarios where you're playing the partner. But the Texture would only render when close up, to save on memory.

These are just a few thoughts of mine. Of course, custom objects (like environment furniture and sex toys) would be quite useful.

7
I would love to find someone to help with making environments.  I'm actually working on a new one now and hope to release it soon, but they definitely take a while to create.  They have to be set up with exactly the right scales, texturing style, space between areas, etc. which is why it's hard to find someone else to do them.  I've hired a few people to do it but ended up not using their work as it wasn't quite up to the standards I want for the sim.

I'm not the most advanced CG artist in the world, and I'm not certain what formats you're using to compile the environments, but honestly making TOP QUALITY levels really shouldn't be all that difficult. I'm surprised you're having so much difficulty finding someone to do it for you. Disregard the $$$. What formats are you looking for?

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