April 28, 2024, 01:16:04 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - juddre

Pages: [1]
1
Hi,

If you first do the standing foreplay animation, and then the "Your Majesty" BJ animation, it looks like the guy is poking her through the jaw. In other words, his aim is too low... Tested to happen at least with Alison/Layla and Alec, probably with others too. If you don't do the standing foreplay first, then the BJ looks OK.

Log file attached.

BR,
     --Juddre

2
Suggestions / First thoughts
« on: October 11, 2010, 02:00:44 PM »
Hi Jak,

Having just tried the game (and purchased most of the extra content), a few comments:

Firstly, I like very much what you have done so far, both from technical and from business standpoint. I never could stand the Sexvilla subscription fee charging model. And being an old (reformed, natch) Poser addict, I very much see the potential for profit in your model (I'm sure DAZ made more money on Poser than Curious Labs ever did...and I still think DAZ is the best-run business I have ever seen, at least from marketing and sales viewpoint). I look forward to seeing SexSim grow with time, and wish you lots of success.

A few short-term suggestions:

  • Single-girl poses (similar to initial standing animation) are missing - I think they would be worthwhile, especially given the good quality of the models. A "Photoshoot" add-on perhaps, possibly with a related environment?
  • The current cumshot effect could be improved, currently the stream looks more like white pee and once landed on the girl, the effect looks like a texture change - it does not have "mass". It's not bad, but it does not convey that "gobs of sticky goo" effect. I'm sure that a "Massive Cumshots" add-on would sell nicely... (and hey, just color the old effect yellow and you also have a watersports animation  :P )
  • A "hands-free" mode that automatically (randomly) invokes the variety poses would be nice.
  • Voice tracks with more dirty talking (but I know it is a big effort if you don't want it to get repetitive).

Longer-term things:

  • Being able to define distinct personalities for the girls would make them much more immersive. However, that would require adding more ways to interact with them (since the personality is really about how they react to various interactions). Different voice tracks can only do so much. The girls already have a preference for certain poses, but the preference should be much clearer from the voice track (e.g. "Couldn't we do something else?" vs. "Oh yeah!"). In addition you could have "gentle" and "rough" variations of poses, and short "spice" moves that you can activate, like a caress, or a slap on the bottom, or pulling her hair, or yelling something dirty ("bitch", "whore"), or saying something nice ("I love you", "you are incredible"). The comments should of course have some variation and be context-sensitive (the set of alternatives depends on the pose, so that e.g. the dirty comment "suck it bitch!" only appears during blowjob poses). The girl would respond to all of these according to her personality. Also, there should be some way for the girl to show initiative, e.g. they might suggest poses they prefer (especially if they do not like the current one). Also at the beginning, if you don't do anything, the girls could tell you about themselves, and they might suggest poses they like and even take a related "inviting" pose (go on all fours for doggy, on their knees for blowjob, and so on). This could of course be done textually if voice tracks are too costly. Anyway textual communication should be an option, because community-created content often has difficulty with voice tracks.
  • When you look at a model's breasts from close up, the texture starts to look stretched (well, not natural anyway). However, the same effect is not so apparent on the face. I wonder if the face has more polys than the breasts? Or maybe just the texture map resolution is not high enough for such closeups and I am imagining the difference? Anyway, if there is a polycount difference, you may want to assign more polys to the "strategic" areas that people will be looking at closely. Or if it is a texture resolution issue, perhaps higher resolution textures if and when you add higher quality graphics options (you hinted at this in some post).

BR,
     --Juddre

Pages: [1]
SMF spam blocked by CleanTalk