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How to use the Character Editor

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Giselle:
Are you loading the original skin texture? Make sure you are selecting the original texture that loaded onto the first model. If that doesn't work, perhaps list here the steps you're taking, starting with the texture working and then going to it not working.

cegillas:
Thanks for the quick reply Giselle. Yes, I have been trying to load the same texture that worked the first time. I've also tried another custom texture, one which came with a model downloaded from user content. It had also worked previously, I think the model/character is called Katja. The steps taken are fairly straight forward. I load a character, click on the  editor button, click on the textures tab then select and load the proper texture. The first time i did this the texture(s) loaded, as they should, I finished some minor tweaking of the body and then saved my masterpiece :P This new character worked and looked beautifully in the game. Faced with such a success I had to try again! When I repeated the process, with the same base character, the textures will not load and the figure is  white, all white; not only does the selected texture not load but the other two textures, in this case the head and limbs, are also removed. Just to try, I saved the all white character and when subsequently selecting her in the character selection screen she loads all white with a missing parts message. When looking into which parts are missing of course the three textures are missing. In this case the three listed missing textures are from the base model and the particular texture I was trying to load is not listed. I hope this is enough information to start with. Thank you for your help. As a side note.... when in the texture selection screen... there is a message in the upper left corner of the window, something like " I am working hard" with an ever increasing count up. It looks as if the program is loading something. I have waited to see if what ever is being loaded/accessed finishes but it never seems too. In any case, here you go! Thanks again. 

dutchman64:
i think i know whats going on. your getting what i call the "snow efffect" in character editor open the character your trying to post the skin to and wipe out references to any specular map it should say original.
you might also have to remove any reference to z_textures.
make sure all the pointers go to the folder you want to use.
before
D</Image>
         <Body>5</Body>
         <theEditedCharacterFolder>z_textures\4a2d1109694_S</theEditedCharacterFolder>
         <BodyColor>255,255,255</BodyColor>
         <BodyTex>4a2d1109694_S</BodyTex>
         <BodyTexSource>z_textures\4a2d1109694_S</BodyTexSource>
         <BumpTex>SS_standard</BumpTex>
         <BumpTexSource>SS_special</BumpTexSource>
         <SpecularTex>z_textures\4a2d1109694_S</SpecularTex>
         <SpecularTexSource>z_textures\4a2d1109694_S</SpecularTexSource>
after
<Body>1</Body>
      
         <BodyColor>255,255,255</BodyColor>
         <BodyTex>CindyD</BodyTex>
         <BodyTexSource>CindyD</BodyTexSource>
         <BumpTex>SS_standard</BumpTex>
         <BumpTexSource>SS_special</BumpTexSource>
         <SpecularTex>original</SpecularTex>
         <SpecularTexSource>original</SpecularTexSource>

when you get the XML file cleared up. save as ALL FILES type and not TEXT.
then when you got that done. do not save with the character editor. close it by using the exit without saving button. then your character should come up as you want.

some of this seems to be caused by to many textures in your folder. (not sure thats true) if you can move some to to packed characters that may help. once you have them savely saved in packed try loading the character in the editor and the clicking remove.      
good luck
      

cegillas:
Thanks, I'll give it a try

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